![]() ![]() It will appear in the other player's inventory, unless there is no room for it. To hand an object to another player, open your inventory and drag the object onto that player. Some voice-chat programs (such as Roger Wilco) can also be used with the game, allowing you to chat hands-free. If you are in the middle of typing a message and want to stop, press Esc to abort the message without sending it. To send chat messages to the other players, press the '-key, type your message, and finish the message by pressing Enter or Return. The difficulty level in a multiplayer is fixed and equivalent to the "hard" difficulty in the single player game. ![]() Save and load are disabled during training because it is essentially the single-player part of a multiplayer game. The players can still use the chat function, which is particularly useful at that point for discussing character class choices. The players will all arrive separately at the training and character generation. When all players are joined, the host can load a saved multiplayer game, or start a new one. ![]() Each client must enter the host's IP on the multiplayer menu, then join the game. The host's IP address will be displayed on the multiplayer menu. To start a multiplayer game, the host must first set up a game. Monster spawning and weapon degradation settingsĪfter installing the patch you will find the text below in a file named readmep.wri in your SS2 install dir.It contains the complete official patch + bugfixes for modern systems. NOTE: Please use the SS2Tool to patch your game. ![]()
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